While the developer’s country of choice to make the game available is both surprising and undeniably odd, it did give us a chance to actually test out the game. First impressions are that the game plays like Temple Run or Super Mario Run; you’re basically helping Crash vault over obstacles and acquiring Womples, all while trying to reach the end of what seems like an endless run. After each level, you’re brought straight to the in-game menu that also doubles as the map. Like the majority of mobile game titles and judging from the setup, it seems that microtransactions and in-game currency is going to be a pivotal factor towards in-game progress.
King was bought out by Activision back in 2015 to the tune of US$5.9 billion (~RM25.7 billion). On a related note, it was also Activision who who released the N. Sane Trilogy, which is essentially a remastered version of the first three Crash Bandicoot titles that launched on the original PlayStation. Kind did was asked when an iOS version of the game would be released, but the company has yet to respond. (Source: CNET, TouchArcade)